﻿using System;
using UnityEngine;

namespace Manager{
	public class BaseManager:MonoBehaviour
	{

        void Awake()
        {
            GameObject.DontDestroyOnLoad(gameObject);
        }

		void Start(){
			Initialization ();
		}

        void Update()
        {
            OnUpdate();
        }

		protected virtual void Initialization(){

		}

        protected virtual void OnUpdate()
        {

        }

	}
}
